new ideas. i guess we can talk about the fact that we decided to implemented scoring counter and level system and why we chose this feature , also the fact that we are not choosing to end the game once the user collides with a car but instead just resetting the position. This could however be in our second video instead of our first...
**START OF SCRIPT**
Our team consists of Jessica and Simon. We are working towards developing a simple mini game called Bunny Crossy, inspired by Crossy Road and Frogger. It’s a multiplayer game where each player controls a bunny that must safely avoid moving cars to cross the road and reach their home.
The features we are aiming to implement in order to create our game are player movement, obstacle movement, win/loss condition and multiplayer mode.
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@@ -7,6 +10,8 @@ For player movement, we’ve implemented player controls where pressing the up-a
For obstacle movement, cars will be moving across the screen at a fixed speed independently. (show code snippet)
For collision detection, to demonstrate what happens when a bunny gets in contact with a moving car, we’ve added a basic collision detection system. This checks whether the bunny has collided with a car. (show code snippet)
If collision has occurred with a player’s bunny, the player will have lost control of the bunny. (show code snippet)