diff --git a/README.md b/README.md index 74fa5c79c7125ef912d4e7a07274e57f10a723b5..c8ae8233a007e2be7949d1074c7f2697e4e4c4d5 100644 --- a/README.md +++ b/README.md @@ -40,9 +40,10 @@ of Actors interacting in the sample code. Implemented: * A set of Messages that the GameActor can reply with * SpinningDuck, a sample tank Actor -But there is still some work for you to do. +But there is still some work for you to do -- see the tasks below. -Each Player is an Actor. You'll need to define classes for them, +First, though, a little about the tanks/players. +Each Player is an Actor. To define a new kind of tank AI, you'd need to define classes for them, and have `Main` ask the actor system to create them. An example, `SpinningDuck` is provided. Take a look at it to see how to work with Actors and sending messages.