From 80c580fda82ff7df55962b0a42a20f8515fd6eae Mon Sep 17 00:00:00 2001 From: William Billingsley <wbilling@une.edu.au> Date: Sun, 13 May 2018 13:31:23 +1000 Subject: [PATCH] Update README.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 74fa5c7..c8ae823 100644 --- a/README.md +++ b/README.md @@ -40,9 +40,10 @@ of Actors interacting in the sample code. Implemented: * A set of Messages that the GameActor can reply with * SpinningDuck, a sample tank Actor -But there is still some work for you to do. +But there is still some work for you to do -- see the tasks below. -Each Player is an Actor. You'll need to define classes for them, +First, though, a little about the tanks/players. +Each Player is an Actor. To define a new kind of tank AI, you'd need to define classes for them, and have `Main` ask the actor system to create them. An example, `SpinningDuck` is provided. Take a look at it to see how to work with Actors and sending messages. -- GitLab