diff --git a/src/main/java/dotsandboxes/DotsAndBoxesGrid.java b/src/main/java/dotsandboxes/DotsAndBoxesGrid.java new file mode 100644 index 0000000000000000000000000000000000000000..32667af6c63a0287bd4f91c37682acb30c08e9a4 --- /dev/null +++ b/src/main/java/dotsandboxes/DotsAndBoxesGrid.java @@ -0,0 +1,198 @@ +package dotsandboxes; + + +import java.util.ArrayList; +import java.util.Arrays; +import java.util.Observer; +import java.util.function.Consumer; + +/** + * The state of a dots and boxes grid. + * + * A (4, 3) dots and boxes grid looks like this: + * + * *-*-*-* + * | | | | + * *-*-*-* + * | | | | + * *-*-*-* + * + * Notice that: + * + * - for each row, there is one less horizontal than the number of corner dots + * - for each row, there are as many verticals as there are corner dots + * - for each row, there is one less box than the number of corner dots + * - for each column, there is one less vertical than the number of corner dots. + * - for each column, there are as many horizontals as there are corner dots. + * - for each column, there is one less box than the number of corner dots + * + * For example, in this (4, 3) grid, there are (3, 3) horizontal lines, and (4, 2) vertical lines, and (3, 2) boxes. + * + * We number all lines and boxes by their top-left coordinate. + * + * In Java 14+, we might use a Record class for this, but we're using 11+ as an LTS version, so we don't have that yet. + */ +public class DotsAndBoxesGrid { + + final int width; + final int height; + + /** The horizontal lines in the grid. True if drawn. */ + private boolean[][] horizontals; + + /** The vertical lines in the grid. True if drawn. */ + private boolean[][] verticals; + + /** Which owner (if any) claimed any given box. */ + private int[][] boxOwners; + + /** A list of functions to notify when there is an update */ + private ArrayList<Consumer<DotsAndBoxesGrid>> watchers = new ArrayList<>(); + + final int players; + private int player = 1; + public int getPlayer() { + return player; + } + + /** Moves to the next player */ + private void nextPlayer() { + player++; + if (player > players) { + player = 1; + } + } + + public DotsAndBoxesGrid(int width, int height, int players) { + this.width = width; + this.height = height; + this.players = players; + + this.horizontals = new boolean[width - 1][height]; + this.verticals = new boolean[width][height - 1]; + this.boxOwners = new int[width - 1][height - 1]; + } + + private void notifyObservers() { + for (Consumer<DotsAndBoxesGrid> consumer : watchers) { + consumer.accept(this); + } + } + + /** Listens to this grid for changes */ + public void addConsumer(Consumer<DotsAndBoxesGrid> consumer) { + watchers.add(consumer); + } + + /** Returns whether a horizontal line has been drawn */ + public boolean getHorizontal(int x, int y) { + return horizontals[x][y]; + } + + /** Returns whether a vertical line has been drawn */ + public boolean getVertical(int x, int y) { + return verticals[x][y]; + } + + /** Returns which player owns a box. By convention, 0 is unowned. */ + public int getBoxOwner(int x, int y) { + return boxOwners[x][y]; + } + + + /** + * Checks whether a box has been fully drawn (all four sides) + * @param x coordinate of the left side of the box + * @param y coordinate of the top of the box + * @return true if all four sides have been drawn. + */ + public boolean boxComplete(int x, int y) { + if (x >= width - 1 || x < 0 || y >= height - 1 || y < 0) { + return false; + } + + // A box is complete if the north and south horizontals and the east and west verticals have all been drawn. + // FIXME: You'll need to fix this code (after writing a test first). + return true; + } + + /** Tries to claim a box for a player. If the box is complete, sets the ownership and returns true. */ + private boolean claimBox(int x, int y, int p) { + if (boxComplete(x, y)) { + boxOwners[x][y] = player; + return true; + } else { + return false; + } + } + + /** + * "Draws" a horizontal line, from grid point (x, y) to (x + 1, y). (i.e. sets that line to true) + * @param x + * @param y + * @return true if it completes a box + */ + public boolean drawHorizontal(int x, int y, int player) { + if (x >= width - 1 || x < 0) { + throw new IndexOutOfBoundsException(String.format("x was %d, which is out of range. Range is 0 to %d", x, width - 1)); + } + if (y >= height || y < 0) { + throw new IndexOutOfBoundsException(String.format("y was %d, which is out of range. Range is 0 to %d", y, height)); + } + + // FIXME: You need to throw an exception if the line was already drawn. + + this.horizontals[x][y] = true; + + // Try to claim the north or south boxes + boolean claimN = claimBox(x, y-1, player); + boolean claimS = claimBox(x, y, player); + if (claimN || claimS) { + notifyObservers(); + return true; + } else { + nextPlayer(); + notifyObservers(); + return false; + } + } + + /** + * "Draws" a vertical line, from grid point (x, y) to (x, y + 1). (i.e. sets that line to true) + * @param x + * @param y + * @return true if it completes a box + */ + public boolean drawVertical(int x, int y, int player) { + if (x >= width || x < 0) { + throw new IndexOutOfBoundsException(String.format("x was %d, which is out of range. Range is 0 to %d", x, width)); + } + if (y >= height - 1 || y < 0) { + throw new IndexOutOfBoundsException(String.format("y was %d, which is out of range. Range is 0 to %d", y, height - 1)); + } + + // You need to throw an exception if the line was already drawn. + + this.verticals[x][y] = true; + // Try to claim the north or south boxes + boolean claimE = claimBox(x, y, player); + boolean claimW = claimBox(x-1, y, player); + if (claimE || claimW) { + notifyObservers(); + return true; + } else { + nextPlayer(); + notifyObservers(); + return false; + } + + } + + public boolean gameComplete() { + // Students who took COSC250 might recognise this style of code. This is Java's version of higher order functions. + // The grid is complete if "for all rows, all the boxes in that row have a non-zero owner" + return Arrays.stream(boxOwners).allMatch((row) -> Arrays.stream(row).allMatch((owner) -> owner > 0)); + } + + +}