diff --git a/app/src/main/java/brickbreaker/GameMapBuilder.java b/app/src/main/java/brickbreaker/GameMapBuilder.java
index f946281ee346d71d59d365e836fe9f3c15800f60..c01cfcaceff12e74ef39d6fd442f5e713e91f052 100644
--- a/app/src/main/java/brickbreaker/GameMapBuilder.java
+++ b/app/src/main/java/brickbreaker/GameMapBuilder.java
@@ -27,8 +27,8 @@ class GameMapBuilder {
 			}
 		}
 		
-		brickWidth = 540/col;
-		brickHeight = 150/row;
+		brickWidth = 50;
+		brickHeight = 20;
 	}
 	
 	// this draws the bricks
@@ -36,12 +36,11 @@ class GameMapBuilder {
 		for (int i = 0; i < map.length; i++) {
 			for (int j=0; j< map[0].length;j++) {
 				if(map[i][j] > 0) {
-					g.setColor(new Color(0XFF8787)); // brick color
-					g.fillRect(j*brickWidth + 80, i*brickHeight + 50, brickWidth, brickHeight);
+					g.setColor(new Color(0X0BB5FB)); // brick color
+					g.fillRect(j*brickWidth, i*brickHeight, brickWidth, brickHeight);
 					
-					g.setStroke(new BasicStroke(4));
 					g.setColor(Color.BLACK);
-					g.drawRect(j*brickWidth + 80, i*brickHeight + 50, brickWidth, brickHeight);
+					g.drawRect(j*brickWidth, i*brickHeight, brickWidth, brickHeight);
 				}
 			}
 			
diff --git a/app/src/main/java/brickbreaker/GamePanel.java b/app/src/main/java/brickbreaker/GamePanel.java
index eee55338ebf3dc32c85873916e9bbefc848e4cd9..965f1c536cf27850408c2f95625da1b137f78442 100644
--- a/app/src/main/java/brickbreaker/GamePanel.java
+++ b/app/src/main/java/brickbreaker/GamePanel.java
@@ -11,7 +11,9 @@ public class GamePanel extends JPanel implements KeyListener, ActionListener {
     private boolean play = true;
     private int score = 0;
 
-    private int totalBricks = 21;
+    private int totalBricks;
+    private int rows = 10;
+    private int columns = 14;
 
     private Timer timer;
     private int delay = 8;
@@ -27,8 +29,9 @@ public class GamePanel extends JPanel implements KeyListener, ActionListener {
     public GamePanel() {
         this.ballPosition = new Vector(120, 350);
         this.ballDirection = new Vector(-1, -2);
+        this.totalBricks = rows * columns;
         
-        map = new GameMapBuilder(4, 8);
+        map = new GameMapBuilder(rows, columns);
         addKeyListener(this);
         setFocusable(true);
         setFocusTraversalKeysEnabled(false);
@@ -93,8 +96,8 @@ public class GamePanel extends JPanel implements KeyListener, ActionListener {
             for (int i = 0; i < map.map.length; i++) { // Ball - Brick interaction
                 for (int j = 0; j < map.map[0].length; j++) { // map.map[0].length is the number of columns
                     if (map.map[i][j] > 0) {
-                        int brickX = j * map.brickWidth + 80;
-                        int brickY = i * map.brickHeight + 50;
+                        int brickX = j * map.brickWidth;
+                        int brickY = i * map.brickHeight;
                         int brickWidth = map.brickWidth;
                         int brickHeight = map.brickHeight;
 
@@ -168,8 +171,8 @@ public class GamePanel extends JPanel implements KeyListener, ActionListener {
                 ballDirection.x = -1;
                 ballDirection.y = -2;
                 score = 0;
-                totalBricks = 21;
-                map = new GameMapBuilder(7, 8);
+                totalBricks = rows * columns;;
+                map = new GameMapBuilder(rows, columns);
 
                 repaint();
             }