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Bunny Dash
Bunny Crossy
Commits
46b4e37d
Commit
46b4e37d
authored
8 months ago
by
Simon Peter Marneros
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Server.java
parent
8cc55c1e
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46b4e37d
import
java.io.*
;
import
java.net.*
;
import
java.util.*
;
import
java.util.concurrent.*
;
public
class
Server
{
private
static
final
int
PORT
=
12345
;
private
static
final
int
MAX_PLAYERS
=
2
;
private
static
volatile
boolean
isSinglePlayer
=
false
;
private
static
List
<
ClientHandler
>
clients
=
new
CopyOnWriteArrayList
<>();
private
static
GameState
gameState
=
new
GameState
();
private
static
volatile
boolean
isGameStarted
=
false
;
public
static
void
main
(
String
[]
args
)
{
System
.
out
.
println
(
"Server started..."
);
try
(
ServerSocket
serverSocket
=
new
ServerSocket
(
PORT
))
{
while
(
true
)
{
Socket
clientSocket
=
serverSocket
.
accept
();
ClientHandler
clientHandler
=
new
ClientHandler
(
clientSocket
,
clients
.
size
()
+
1
);
clients
.
add
(
clientHandler
);
new
Thread
(
clientHandler
).
start
();
}
}
catch
(
IOException
e
)
{
e
.
printStackTrace
();
}
}
private
static
synchronized
void
startGame
()
{
if
(!
isGameStarted
)
{
isGameStarted
=
true
;
gameState
.
startGame
(
isSinglePlayer
);
broadcastGameState
();
new
Thread
(
Server:
:
gameLoop
).
start
();
}
}
private
static
void
gameLoop
()
{
while
(
isGameStarted
)
{
gameState
.
update
();
broadcastGameState
();
try
{
Thread
.
sleep
(
33
);
// ~30 FPS
}
catch
(
InterruptedException
e
)
{
e
.
printStackTrace
();
}
}
}
public
static
synchronized
void
broadcastGameState
()
{
String
state
=
gameState
.
toString
();
for
(
ClientHandler
client
:
clients
)
{
client
.
sendGameState
(
state
);
}
}
public
static
synchronized
void
restartGame
()
{
gameState
=
new
GameState
();
isSinglePlayer
=
false
;
isGameStarted
=
false
;
gameState
.
startGame
(
isSinglePlayer
);
broadcastGameState
();
}
static
class
ClientHandler
implements
Runnable
{
private
Socket
socket
;
private
PrintWriter
out
;
private
BufferedReader
in
;
private
int
playerNumber
;
public
ClientHandler
(
Socket
socket
,
int
playerNumber
)
{
this
.
socket
=
socket
;
this
.
playerNumber
=
playerNumber
;
}
@Override
public
void
run
()
{
try
{
out
=
new
PrintWriter
(
socket
.
getOutputStream
(),
true
);
in
=
new
BufferedReader
(
new
InputStreamReader
(
socket
.
getInputStream
()));
out
.
println
(
"ID:PLAYER"
+
playerNumber
);
String
inputLine
;
while
((
inputLine
=
in
.
readLine
())
!=
null
)
{
System
.
out
.
println
(
"Received: "
+
inputLine
);
processInput
(
inputLine
);
}
}
catch
(
IOException
e
)
{
e
.
printStackTrace
();
}
finally
{
clients
.
remove
(
this
);
if
(
clients
.
isEmpty
())
{
restartGame
();
}
}
}
private
synchronized
void
processInput
(
String
input
)
{
String
[]
parts
=
input
.
split
(
":"
);
String
playerId
=
parts
[
0
];
String
command
=
parts
.
length
>
1
?
parts
[
1
]
:
input
;
switch
(
command
)
{
case
"SINGLEPLAYER"
:
System
.
out
.
println
(
"Starting single player game"
);
isSinglePlayer
=
true
;
startGame
();
break
;
case
"MULTIPLAYER"
:
System
.
out
.
println
(
"Waiting for players... Current count: "
+
clients
.
size
());
if
(
clients
.
size
()
==
MAX_PLAYERS
||
(
isSinglePlayer
&&
clients
.
size
()
==
1
))
{
System
.
out
.
println
(
"Starting multiplayer game"
);
startGame
();
}
break
;
case
"MOVE"
:
if
(
parts
.
length
==
3
)
{
String
direction
=
parts
[
2
];
System
.
out
.
println
(
"Moving player "
+
playerId
+
" "
+
direction
);
gameState
.
movePlayer
(
playerId
,
direction
);
broadcastGameState
();
}
else
{
System
.
out
.
println
(
"Invalid move command: "
+
input
);
}
break
;
case
"RESTART"
:
restartGame
();
break
;
default
:
System
.
out
.
println
(
"Invalid input: "
+
input
);
break
;
}
}
public
void
sendGameState
(
String
state
)
{
out
.
println
(
state
);
}
}
}
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