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Unverified Commit 2963f7af authored by Will Billingsley's avatar Will Billingsley Committed by GitHub
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Update comment on wind

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...@@ -102,9 +102,9 @@ Partially implemented, you have: ...@@ -102,9 +102,9 @@ Partially implemented, you have:
again from there. again from there.
* The **wind** buttons should set the wind strength and direction. As the * The **wind** buttons should set the wind strength and direction. As the
wind is the medium the boids are flying in, we add the wind force *after* boids' velocity is normalised on the next tick, in practice this works as a
we've limited the boid's velocity. So it is possible to fly faster downwind fairly effective flock steering mechanism. If you set the wind blowing right,
than up. you should see the flock sweep around to follow the wind.
* The **Startle boids** button should cause the simulation, at the next time * The **Startle boids** button should cause the simulation, at the next time
step, to perturb each boid by a velocity of `startleStrength` in a random step, to perturb each boid by a velocity of `startleStrength` in a random
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