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Unverified Commit 2963f7af authored by Will Billingsley's avatar Will Billingsley Committed by GitHub
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Update comment on wind

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......@@ -102,9 +102,9 @@ Partially implemented, you have:
again from there.
* The **wind** buttons should set the wind strength and direction. As the
wind is the medium the boids are flying in, we add the wind force *after*
we've limited the boid's velocity. So it is possible to fly faster downwind
than up.
boids' velocity is normalised on the next tick, in practice this works as a
fairly effective flock steering mechanism. If you set the wind blowing right,
you should see the flock sweep around to follow the wind.
* The **Startle boids** button should cause the simulation, at the next time
step, to perturb each boid by a velocity of `startleStrength` in a random
......
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